Hey, I'm working for E1M1 Magazine, and we're creating a demo disc for our Kickstarter. Could we add your game to it?
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Made a video
Thanks for checking the game out. It's always a treat to see someone play it through :)
I had a whole look of fun with this, I played for about 75 minutes, and the only thing I wish there were is a persistent save. Also is it normal to have to play through the higher levels with only 25 HP?
Awesome, that warms my heart.
I wasn't sure how the difficulty would be, which is partly the reason for no saving.
It's intended that health is more scarce but without a variety of feedback I can't fully garner if there should be more health.
It's something that, I suppose, could be fixed with different difficulty modes.
It is intended that your health is not replenished at the end of levels. The player needs to balance and conserve health as best they can.
I think just having multiple difficultly levels effecting just health or the number of water bottle spawns would be fine. Trying to play it without making any mistakes is really fun, but it can get frustrating for some. Also, I sent it to a friend and one thing we both hand an issue with was the default mouse sensitivity being too high, adding a sensitivity slider would fix that.
That's good to know. I think I'll work a difficulty setting into an update. I think the spawn variety is a good suggestion.
Just so you know, I have updated the download link with a version that has a mouse sensitivity option in the pause menu. I'm currently in the process of implementing an update that will have this option saved so it won't have to be set each time the game is run, but it should suffice for now.
Thank you again for the feedback. It's really valuable to me :)
Cool little game, runs well from the itch.io client on Debian. Thanks for adding mouse sensitivity option!
this is amazing, could I somehow maybe get my hand on the source, I would love to make some changes
Not at the moment I'm afraid. I would like to share the source but don't have the time at the moment to clean it up and make it acceptable for public release.
Mouse movement is too sensitive. Is there a way to tone it down?
I was worried this might be an issue. Unfortunately not, I'll see if I can get something implemented asap.
Agreed. Needs a little smoothing. Other than that, loved it all.
I've provided an update, if you download the 1.01 version it now has a mouse sensitivity option.