A downloadable game for Windows, macOS, and Linux

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In a land now now consumed by shadow, a soul is awoken with the task of cleansing the usurpers and reclaiming their power.

Delve through dungeons and caves slaying monsters and growing your power.  Find weapons and armour, then tailor your stats to your style of play.  Should you fail, simply try again....and then again.  If you still fail, drain the eminence of your foes until you overwhelm them

UPDATE 01/08/20: Fixed bug with stamina regeneration speed not taking into account frame delta.  Stamina will now always regenerate in about 2 seconds from fatigued.

There were some misplaced wall colliders in D' rendhal Ruins, they are now correctly in place.

Also, minor update.  Exported the Windows and OSX builds with HiDpi setting to see if it helps with blurry text.  If you use HiDpi and notice any difference please let me know!

PlatformsWindows, macOS, Linux
Release date 63 days ago
GenreRole Playing
Made withBlender, Godot, GIMP
TagsAction RPG, Fantasy, First-Person, PSX, Short
Average sessionA few minutes
InputsKeyboard, Mouse


Download NowName your own price

Click download now to get access to the following files:

HeirOfEminence_1.12_win.zip 19 MB
HeirOfEminence_1.12_linux.x86_64.zip 21 MB
HeirOfEminence_1.12_osx.zip 22 MB

Development log


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(1 edit) (+1)

Hey this is very nice!

Cool to see a Kings Field/Shadow Tower inspired game on here.

Keep up the good work!

Hey, thanks for checking the game out and the encouragement.  Means a lot  :)

I really screwed up that part, just looking now.  I  will get that fixed.  Thank you for bringing it to my attention!


No problem, happy to help!


I liked it, really liked the aesthetics.

Thank you.


I see the Dark/Demon Souls comparisons of some players, but this really doesnt compare; not because of diffculty, but becasue the clunky stamina mechanic is far too slow. Even with low stamina in a Soulsborne game, you can still attack and defend - being unable to attack or defend even from the worms and bats for 10 seconds while you go all the way back up to 100 stamina (not even just to positive numbers, but all the way to maximum) is not punishing, its poor gameplay.

(2 edits) (+1)

Thanks for the feedback.  Really was unsure about this myself.  10 seconds sounds like a long time.  I did have some performance issues with the game which affected the stamina regeneration rate.  I wonder if that could also be part of it?  Anyway, thanks again for playing and taking the time to try it out.  Very much a confirmation that I needed to revise how that works.

Edit: Confirmed that the stamina regeneration rate is bugged.  You should be waiting a couple of seconds (generally) at most for full recovery.  Will get this fixed.


Hey thanks for the reply, hopefully I didn't come across too harsh. I really think this has potential, otherwise I wouldn't comment. Keep it up.

(1 edit) (+1)

Not at all, I appreciate the constructive criticism.  It's really really tough balancing a game when you have little or no one to play test.  You took the time to try it out AND give me some feedback and that is very valuable (most people would just shrug and move on).  This game suffered from scope creep and I lost sight of really refining the core combat/AI.  I'll definitely revisit this in either an update or sequel.

(1 edit) (+1)

Great aesthetic and nice mix of King's Field and Dark Souls mechanics :)

Two small UI criticisms though

1. Text looks very blurry at high DPI settings (on Windows 10 at least)

2. I think pop up messages like "essence bound" etc should automatically fade out after a while

Thanks for taking the time to play and let me know your thoughts :)

1. I need to investigate the text stuffs.  Someone mentioned that about my last game.  I'll have to try and reproduce it so it can be fixed.

2. Sounds like a good idea