Deadline looming & balancing

So my self-imposed deadline of...well tomorrow is incredibly close.  The game can certainly be released, but I'm very much wanting to just tweak and get the gameplay balancing right.

There are also a few things I can polish just to make the game that little bit better.  All the audio is finished, hints/tutorials still need to be done as does balancing of the last few stages.  I keep dying around stage 6/7 and there are 10 stages.  I don't think the game is too difficult, but it I'm not wanting to skip up to those stages to make sure flow from stage1-10 is consistent.  With a solid few hours of play-testing it should be all good (fingers crossed)

Anyway, thanks for checking out this short post.  Again, follow updates on Twitter if you think this project is something that interests you :

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